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Retro Complex

single • May 26, 2023

Available on these platforms:
+ Bandcamp release includes the LSDJ project file!

Artwork by:

@avolicis

"sometimes art, most times nothing"

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Retro Complex - Dev Talk

This is a track about thinking out of the box while inside the limitations of a box. It’s my first attempt at making a song using only a Nintendo Gameboy.


Concept

This song is heavily inspired by vocaloid and anime openings, the most important influence being “Bocchi The Rock!” . It’s an amazingly creative show about a socially anxious guitarist who dreams of playing in a band, which I can heavily relate to!

I used “Little Sound DJ” for the Gameboy to make the entire thing, it’s a surprisingly capable music tool despite being on such old and limited hardware. I’ve modded my Gameboy to have a better screen and sound quality so I could make music on the real console.

Playing with LSDJ is a lot of fun and you can get cool sounds from it with enough experimentation. The portability of the Gameboy made it easy to write music wherever I went, and I even brought it to work when I was bored…

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Complex?

I’ve used FL Studio well over 6 years by now and I’ve gotten used to the almost infinite things you can do with it. You could make a project with a hundred instruments and FL would still work fine. That however made learning LSDJ quite a challenge, because it seemed like there was barely anything to work with! LSDJ only offers 4 sound channels and a tight memory limit. Whenever I made a new section in the song I would fear that I’d run out of memory before the song was finished. You could say I’ve developed a retro complex of sorts…

I want to thank @pouale and @defmech for giving feedback on the track, pointing things out I never would’ve thought of on my own! Please check them out, they’re Gameboy wizards.


Artwork

Written by @avolicis

Sunnexo provided me with an inspiration page to help communicate what kind of art they wanted. After a bit of back and forth we settled on a themed recreation of their room in an isometric style. This was the first time I've made isometric art, so it was pretty interesting learning about its process compared to flat or perspective art.

Sunnexo’s reference pictures

Circular shapes in particular were kind of a pain. The lack of perspective meant I kept making things the wrong size - the small scope of the art helped, though I still had to adjust things a lot, as you can see in the progress timelapse below. We limited animation to simple movements or colour changes because of the isometric style, too. We also decided on a more-or-less set palette instead of free colouring like for previous art I'd made for them.

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This, thankfully, I have experience with. I enjoy working with limited palettes as it forces novel uses of colour; however, I am by no means an expert at it! I still had to make tweaks here and there, especially with the relatively (retro) complex features of the scene. Speaking of features, If you've seen the DESYNC art, you might recognize the "glitch tiles" in the window, as I basically lifted them directly from the DESYNC cover. I have a feeling they will be a recurring theme! There might be a few other things you recognize... let's call them easter eggs!

Overall we’re pretty satisfied with how the cover turned out, and hope you like it too!


Artwork progress timelapse

22/04/2023 - 13/05/2023


Retro Complex

single • May 26, 2023

Available on these platforms:
+ Bandcamp release includes the LSDJ project file!

Artwork by:

@avolicis

"sometimes art, most times nothing"

profile container
website made with ❤️ by sunnexo view credits